我將A pattern for state machine改寫成framework形式,使用者需要先使用sm_alloc()分配一個struct sm,再使用sm_fp_reg()將每個state的callback function掛上,最後有event要執行時,只要呼叫sm_run(sm, new_event)即可。
state的callback function的撰寫邏輯,大致與之前一樣,return下一個state,進入下一個state要做的動作,我都用do_state_x()包起來,而do_state_x()會return 該state。
sm.h
#ifndef SM_H #define SM_H struct sm { int cur_state; int prv_event; void *v; }; /** * state function * @return next state */ typedef int (*sm_st_fp)(struct sm *sm, int new_event); struct sm *sm_alloc(int num_of_state); int sm_run(struct sm *s, int new_event); int sm_fp_reg(struct sm *s, int state, sm_st_fp fp); #endif
sm.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include "sm.h" struct _sm { struct sm s; int num_of_st; sm_st_fp fp[0]; }; struct sm *sm_alloc(int num_of_state) { struct _sm *_s; int sz; sz = sizeof(struct _sm) + sizeof(sm_st_fp) * num_of_state; _s = (struct _sm*) malloc(sz); if (!_s) { return NULL; } memset(_s, 0, sz); _s->num_of_st = num_of_state; return (struct sm*)_s; } int sm_run(struct sm *s, int new_event) { struct _sm *_s = (struct _sm*) s; if (s->cur_state > _s->num_of_st) { printf("out of st\n"); return -1; } if (!_s->fp[s->cur_state]) { printf("null fp\n"); return -1; } s->cur_state = _s->fp[s->cur_state](s, new_event); s->prv_event = new_event; return 0; } int sm_fp_reg(struct sm *s, int state, sm_st_fp fp) { struct _sm *_s = (struct _sm*) s; if (state > _s->num_of_st) { printf("out of st\n"); return -1; } _s->fp[state] = fp; return 0; }
main.c
因為是framework,所以,我把state/event都拉出來, 因此每個State Machine都應該定義自己的event與state。 enum state { STATE_1, STATE_2, STATE_3, STATE_4, }; enum event { E1 = 1, E2, E3, E4, }; int main(int argc, char *argv[]) { struct sm *s; char ch; s = sm_alloc(3); if (!s) { return -1; } sm_fp_reg(s, STATE_1, in_state_1); sm_fp_reg(s, STATE_2, in_state_2); sm_fp_reg(s, STATE_3, in_state_3); sm_fp_reg(s, STATE_4, in_state_4); while (1) { while (((ch = getc(stdin)) == '\n') || (ch < '0') || (ch > '4')); sm_run(s, ch - '0'); } return 0; }
refine callback function
因為是framework,所以,callback function的定義要改成return int。 int do_s1(void) { printf("%s(#%d)\n", __FUNCTION__, __LINE__); return STATE_1; } int do_s2(void) { printf("%s(#%d)\n", __FUNCTION__, __LINE__); return STATE_2; } int do_s3(void) { printf("%s(#%d)\n", __FUNCTION__, __LINE__); return STATE_3; } int do_s4(void) { printf("%s(#%d)\n", __FUNCTION__, __LINE__); return STATE_4; } int in_state_1(struct sm *s, int new_event) { printf("%s(#%d): pre_evt:%d, new_evt:%d\n", __FUNCTION__, __LINE__, s->prv_event, new_event); switch (new_event) { case E1: printf("change to S2\n"); return do_s2(); case E2: printf("change to S3\n"); return do_s3(); default: printf("keep the same STATE && do nothing\n"); return STATE_1; } } int in_state_2(struct sm *s, int new_event) { printf("%s(#%d): pre_evt:%d, new_evt:%d\n", __FUNCTION__, __LINE__, s->prv_event, new_event); switch (new_event) { case E3: printf("change to S3\n"); return do_s3(); default: printf("keep the same STATE && do s2 again\n"); return do_s2(); // do s2 again } } int in_state_3(struct sm *s, int new_event) { printf("%s(#%d): pre_evt:%d, new_evt:%d\n", __FUNCTION__, __LINE__, s->prv_event, new_event); switch (new_event) { case E2: printf("change to S4\n"); return do_s4(); default: printf("keep the same STATE && do nothing\n"); return STATE_3; } } int in_state_4(struct sm *s, int new_event) { printf("%s(#%d): pre_evt:%d, new_evt:%d\n", __FUNCTION__, __LINE__, s->prv_event, new_event); switch (new_event) { case E1: printf("change to S2\n"); return do_s2(); case E3: printf("change to S1\n"); return do_s1(); default: printf("keep the same STATE && do again\n"); return do_s4(); } }
SOP
回覆刪除1. create your "State ID" and "Event ID" for your state machine.
2. write "state function" and "do function"
3. alloc SM and register state function.
4. send event to sm_run()